Probably more of a 9.5 but I can't give it a perfect 10 due to the missing multiplayer elements from earlier versions. Smooth Moves isn't too expensive either, if you have a spare ten pounds or so and you're interested in Smooth Moves then I say just go ahead and buy it. The addition of motion controls is a welcome one, and gets you up and moving around, and really making you immerse yourself in each seconds-long microgame. Overall, Smooth Moves is a highly-enjoyable, fun and humourous game that kids in particular will really enjoy. There's only a few quick character missions each, and then the story mode is over and done with, and there's not a whole lot you can do after. But, here's where my main issue with Smooth Moves is, and that's the length. New characters also come along too, most notably the ninja duo of Young Cricket and his teacher Master Mantis, both of whom have been recurring characters in the series. And the speaker on the Wii Remote even blurts out random speech and noises from time-to-time, allowing for a more immersive and funny experience. Whether it be shaking the Wii Remote just right to get your unnamed man across a tightrope, or swinging it for dear life to escape an incoming boulder, the motion controls and interactivity allow for microgames to be fast-paced, to be fun, and most importantly to be enjoyable. WarioWare: Smooth Moves builds on the formula and gameplay of its predecessors: you have to complete mini-minigames (or microgames) in quick succession before time runs out, but like every WarioWare game before it, Smooth Moves manages to replicate this but also manage to keep things fresh - this time with the introduction of the Baton (aka the Wii Remote) and the addition of motion WarioWare: Smooth Moves builds on the formula and gameplay of its predecessors: you have to complete mini-minigames (or microgames) in quick succession before time runs out, but like every WarioWare game before it, Smooth Moves manages to replicate this but also manage to keep things fresh - this time with the introduction of the Baton (aka the Wii Remote) and the addition of motion controls. I recommend this for any wario ware fan, but if you are unfamiliar with Wario Ware or isn't into beating your highscores then its just a rent. There is only 4 multiplayer gametypes which is sad because multiplayer was the thing I was most excited for. Pretty much all the variants are hot potato games and make the game too slow to play. The thing that really got me though was how poor the multiplayer was. Sadly the solo game is EXTREMELY short and there isn't much insentive to replay the characters stage. The micro games are some of the best and weirdest that have ever appeared in a wario ware game. The thing that really got me though was how I'm a huge fan of Wario Ware and I've played all the version, but this game falls short of the 9's that the other games were. I'm a huge fan of Wario Ware and I've played all the version, but this game falls short of the 9's that the other games were.
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